Friday 16 December 2011

Final Post: Analytical Synopsis [Managing eLearning AI2]

Introduction
Humanity is always moving forward; inventing, expanding and modernising. The term modernisation is defined as the process of social change initiated by industrialisation.” (Pearson, 2005). The social change is largely a product of vast technological progression. It is modernisation; the change is now. In a world that is progressing, something as essential as Education cannot become dated or complacent. The 21st Century learner requires a 21st Century Learning Manager who will strive to meet their needs.

The Classroom of Tomorrow… Today!
Today’s youth are what Marc Prensky refers to as Digital Natives who grew up speaking the digital lingo and using complex technology. Prensky also identifies Digital Immigrants, as typically from an older generation, and having to spend a lot of time and effort understanding the digital tongue. The analogy makes it plain to see – “our Digital Immigrant instructors, who speak an outdated language are struggling to teach a population that speaks an entirely new language.” (Prensky, 2001. pg 2). The learning manager, unlike the ‘teacher’, caters to the learner, with their own unique strengths, skills, needs, interests and abilities. Therefore, delving head-first into the digital world with our learners is the only road to take!

The futuristic classroom of today incorporates digital literacies into all of the KLAs. This also opens new and exciting avenues in the world of distance education, online teaching and eLeaning. Distance education is not some new innovation but dates back to 1728, when Caleb Phillips, a teacher of the Short Hand writing method, sought out students in the Boston Gazette, who he would mail weekly lessons to (Holmberg, B. 2005). Today, distance teaching has few restrictions. Teacher-Student connectivity is so effective and efficient that ‘distance’ is barely a consideration at all within learning experiences (Davis, 2007). “While many new technologies have emerged throughout history, so has the cry for educators to find meaningful ways to incorporate these technologies into the classroom […] It is critical that education not only seek to mitigate this disconnect in order to make these two “worlds” more seamless, but of course also to leverage the power of these emerging technologies for instructional gain.” (Klopfer, 2009).



Digital Tool Analysis

Blogs:
The term ‘Blog’ was coined in May of 1999 by Peter Merholz, as he comically wrote “we blog” in the side panel of his blog. This was a pun on the original name, “weblog”, which was coined in December of 1997 by Jorn Barger, a well-known American Blogger. Thus, the term originates from its description, being a web log. By the end of the 90’s the term blog was widely recognised and used by the public, both as noun and verb (e.g. to blog, open, edit and update a blog). Eventually, this led to the creation of Blogger, a free online Blog-Publishing Service, and many other services like it (Blood, 2000).


Blogs provide a communication space that teachers can utilise with students whenever there is a curriculum need to develop writing, share ideas and reflect on work being undertaken in the classroom.” (WADE, 2011). Bloom’s Taxonomy highlights the appropriateness and effectiveness of student blogging in the classroom. Well planned learning experiences can facilitate the presentation of learning in a progressive manner which uses all six skills in the cognitive domain: knowledge, comprehension, application, analysis, synthesis and evaluation. In a journal-type format, learners can update their blogs with information on a given topic. This information would be personalized and paraphrased, which requires comprehension. In later posts, learners may apply this information to new real life or hypothetical situations, to find solutions. Finally, their learning journey can culminate in posting a self-reflection. Furthermore, learning can be collaborative, maintaining, sharing and commenting on partner and group blogs. This tool is very user-friendly for both students and learning managers. The Connectivist learning theory is highly accessed, as is constructivist learning theory.




Videos:
Since the first moving picture in 1867, people have been captivated by the movie screen. The video experience is constantly improving and, recently, digital video has become extremely accessible. In 2005 Chad Hurley, Steve Chen and Jawed Karim created YouTube, a free, online, video-sharing website. Six years later, YouTube has “hundreds of millions of users from around the world” and shares “nearly 8 years of (video) content every day.”  Videos are a useful tool in distance education and eLearning. Learning Managers can create YouTube Accounts and, in a Blogging fashion, routinely upload videos for the learner to view. This style of online video blogging was coined as ‘Vlogging” in November of 2000, by Adrian Miles. 2004 was proclaimed “the year of the video blog” by Steve Garfield, who teamed up with Miles and other to create a Yahoo! Group devoted to video logging. In many ways, YouTube was a follow on from this. Salman Khan is an American Educator, best known as the founder of Khan Academy, “a free online educational platform and nonprofit organisation.” The idea started with Khan tutoring his cousin with a series of educational YouTube videos he would create and upload. But, as popularity increased and the videos started to reach and help hundreds and thousands of confused young minds from around the world, the organisation took form, and the vision became clear. Video Education is the future. And it’s happening right now.



To harness video power means to connect the students in your classroom with the outside world and all that it has to offer, presented in one of the most beautifully captivating and easy-to-understand formats available… video.

The use of videos in learning experiences can greatly increase student engagement, participation and, ultimately, learning outcomes. Videos can be embedded in presentations like PowerPoint or Prezi, or minimized on the screen until needed. Videos can be incorporated:

i)                 at the beginning of a lesson as a hook,
preparing learners for the content to be covered, and stimulating learner interest – creating positive attitudes and perceptions
ii)                in the body of a lesson to emphasise a point or illustrate a concept, or
providing a visual aid to help learners conceptualise knowledge. Additionally, it offers a break in teacher instruction or work, allowing the learner to refocus and effectively work for longer.
iii)               at the end of a lesson as a culmination activity or reflection.
consolidating learners’ understanding of the content covered. From a behaviourist learning perspective, using the video as a reward for working well throughout the lesson will have positive effects.

It should be noted that using online video hosting websites is only one option. Digital videos saved on a computer or portal hard-drive, or even videos in hardcopy (DVD, Video Cassette, etc) create fantastic opportunities to energise enrich learning experiences. 


Prezi:
Prezi is the 21st Century response to typically linear presentation tools like PowerPoint. Prezi is nonlinear, dynamic and exciting to look at. The software tool was created by Hungarian architect Adam Somlai-Fischer. In early 2001, Fischer used ZUI presentations in his work, to zoom in and out of computerized building floor plans. This led to the idea of a zoom-based presentation software tool. With the help of Peter Halacsy and Peter Arvai, Prezi was launched for free online use by the public in April of 2009.

Prezi offers new opportunities in the classroom. For learning managers, the conveyance of information need not be accompanied by slide after slide of lengthy, complicated clumps of information with “excessive use of the software’s features” (“Death by PowerPoint” n.d.). Instead of slides (linear), Prezi presentations are created on a 2.5D virtual canvas which can be zoomed infinitely inward or outward. This allows the presenter to cover as much information as they want whist keeping the screen uncluttered, and not losing sight of the “fine details” or the “big picture.”  Prezi is user friendly. The appropriateness of Prezi in the classroom, in planning, working and presenting can be cited by conducting a SWOT analysis.

Strengths:
Prezi is fresh, dynamic, and exciting. Presenters can customise their presentation or use preset colours schemes and fonts, having complete control over the pathway of the presentation, which can zoom as far in or out as they want, and look at the canvas from any 2.5D angle (360°). As with many other presentation tools, images, audio files and video clips can be embedded. 

Weaknesses:
Being a new program with a completely different functionality may pose a learning hurdle. There must be a high level of academic trust established and maintained.

Opportunities:
Learning Managers can use Prezi in a variety of learning situations. Students can use Prezi in their own presentations. Students can use Prezi as a brainstorming tool (e.g. writing a word on the canvas, then zooming in and writing related ideas around the word – then zooming back out to print).

Threats:
If the learning experience is not well planned, structured and properly scaffolded, learners may become undirected, off task and disengaged from the actual learning intention of the lesson. It is important to balance learner arousal with productivity. It is not enough to maximise productivity and neglect student enjoyment or visa versa.


Google Docs:
Google Docs is a free, online office type platform and storage tool. In the event of teaching textypes (information reports, debates, etc) there is a requirement for at least two drafts to be checked by the learning manager, followed by a final copy. Instead of the tedious back-and-forth of rehashed documents between student and teacher, Google Docs offers a central space for the student to work on, as well as for electronic conferencing to effectively take place in. Furthermore, Google Doc uses a format which is an extension on learner’s prior understanding of how o use Word. This is not always the case with other programs. For example, you can’t apply knowledge of PowerPoint to Prezi, as the format and navigation is completely different. Google Docs uses familiar formats, making easy navigation for the learner.

Ensuring Safe, Legal and Ethical Learning Environments
It is important for Learning Managers to consider the responsibility to maintain safe, ethically sound learning environment. With internet access, this responsibility increases. Learning Managers must ensure privacy and security, as well as learner restrictions to material or activity that is inappropriate, harmful, etc. This includes learners’ communication and interactions with each other. Learners must be supervised adequately. A level of trust must also be established, for learners to abide by the guidelines of a safe and secure learning environment.

Conclusion:
The digital world offers new and exciting opportunities in the educational context. Technology is constantly being pushed, offering more to the learner and learning manager: More engaging, captivating, informative and productive learning experience. With the increase in power and capability, however, is the need for strategic pedagogical design, and plans for implementing digital tools into the classroom safely. The world will continue to progress, and education must try to stay one step ahead, if it is to prepare today’s youth for a future that could be far beyond anything we can currently comprehend. 



References


Glossary (1995 – 2005). Pearson Education retrieved from http://wps.pearsoned.co.uk/wps/media/objects/2143/2195136/glossary/glossary.html December, 2011.


Robinson, K. (2006). Do School Kill Creativity [T.E.D. Presentation] retrieved from http://www.youtube.com/watch?v=iG9CE55wbtY December, 2011.


Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon


Distance Education (15th December, 2011). In Wikipedia, The Free Encyclopedia. Retrieved from http://en.wikipedia.org/wiki/Distance_education December, 2011.


Holmber, B. (2005). The Evolution, Principles and Practices of Distance Education. Bis, Bibliotheks- und Informationssystem der Universität Oldenburg


Carswell, L., Thomas, P., Petre, M., Price, B. & Richards, M. (2000). Distance Education via the Internet: the student experience. Blackwell Publishers , Oxford, England.


Murphy, E. (2011). The Birth of the “Modern” Classroom [The Wharton School, University of Pennsylvania]. Retrieved from http://beacon.wharton.upenn.edu/remurphy/2008/05/the-birth-of-the-modern-classr/ December, 2011.


History of  Distance Education (n.d.) Retrieved from http://webberm.wordpress.com/com-546-papers/history-of-distance-education/ December, 2011.


Davis, V. (February, 2007). Connectivism in the Classroom. Retrieved from http://coolcatteacher.blogspot.com/2007/02/connectivism-in-classroom.html December, 2011.


Klopfer, E., Osterweil, S., Groff, J. & Haas, J. (2009). Using the technology of today, in the classroom today. The Educational Arcade, Massachusetts Institute of Technology. Retrieved from http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf December, 2011.


Blood, R., (2000). weblogs: a history and perspective. rebecca’s pocket. Retrieved from http://www.rebeccablood.net/essays/weblog_history.html December, 2011.


Department of Education - Western Australia (2011). Blogs in Education. In RESOURCING THE CURRICULUM. Retrieved from http://www.det.wa.edu.au/education/cmis/eval/curriculum/ict/weblogs/ December, 2011.


Frequently Asked Questions (2011). In YouTube. Retrieved from http://www.youtube.com/t/faq December, 2011


Khan, S. (2006). Let’s use videos to reinvent education [T.E.D. Presentation] retrieved from http://www.youtube.com/watch?v=nTFEUsudhfs December, 2011.


Salman Khan (12th December, 2011). In Wikipedia, The Free Encyclopedia. Retrieved from http://en.wikipedia.org/wiki/Salman_Khan_(educator) December, 2011.


“Death by PowerPoint” (11th December, 2011). In Wikipedia, The Free Encyclopedia. Retrieved from http://en.wikipedia.org/wiki/Microsoft_PowerPoint#.22Death_by_PowerPoint.22 December, 2011.

Wednesday 14 December 2011

Wiki Activity: Mobile Phones In The Classroom

In this post, I will be discussing the idea of using Mobile phones in the classroom to enhance, support or transform learning. First I will give a brief history of the phone. Then I critically consider positives and negatives to students using mobile phones in the classroom setting.


A Brief History of Mobile Phones
The birth of this device came from the grand variety of radio phones from the early 1950's, originally being invented by a Canadian inventor named Reginald Fessenden, for shore-to-ship radio telephonic communication. by 1956, the idea had progressed to more practical and civil uses - like partly automatic car phones. In 1962, the car phone shed 10 kg, and gained push-buttons. By 1973, the mobile phone had left the car, and made and received it's first hand-held call  in early April of that year. The world's first automatic network was launched in 1979 in Japan. 1G was launched soon after, which was quickly 2G in 1991, and the well-known 3G in 2001. Features on the Mobile phone, now used globally, continued to match technological progression and the growing necessities of the Working Man. Many new gaming features were also added over time, to cater to the Idol Man. These included smaller, sleeker keyboards with sliding or flipping capabilities for hiding the keyboard when not being used, flatter, higher-resolution screens with deeper colour and more pixels, cameras, video and sound recorders, stop watches, touch screens, compasses and GPS, internet access... All in the palm of your hand. In 1975 only a select few countries had the elitist comfort of a mobile phone. A study in 2010 said that 5, ooo, ooo, ooo, ooo (5 Billion) currently use mobile phones; about 46 percent of which are 15 years and younger (PRB, 2011). It's all in the palms of THEIR hands now.


Do Mobiles Have A Place In The Classroom?
The question has valid arguments both for and against mobile phone use in the classroom. Let's explore. As learning managers in a digital age, it is our responsibility to ensure that our learners are digitally literate in every way possible. The goal of learning managers is to ensure that learners are able to function effectively in the future. Schooling has already changed dramatically in the last couple of decades. In the 1990's, computers were restricted to the tech lab in the school, and there were only a few. Today, each classroom has several computers which students have easy access to, the teacher has a laptop on their desk, and the tech lab is over-flowing with computers, and other digital tools. Will this quest for modernisation continue at this rate? Is structured mobile phone use in the classroom the next step?? Debbie Soccio, Karen Montgomery and Liz Kolb (just to name a few) say YES!


Debbie Soccio cites that Mobile phones are so popular due to their portability and accessibility, the discrete communicative abilities (minimising academic pressure and underconfidence.), privacy, etc (Soccio, 2011). Liz Kolbs has written some books promoting the use of mobile phones in the classroom. She states "Students are walking around with incredible computing power. Their cell phones are calculators, internet browsers, video cameras, calendars, social media devices, and so much more. Why then are educators not taking advantage of these powerful, accessible, and engaging tools in the classroom?" These are some valid points. Mobile phones have tremendous power as for as digital literacy and communication go. What Debbie fails to mention, however, is student supervision and accountability. How can learning managers be expected to adequately moderate and ensure productive learning situations for learners when their fingers are in the way? This is also a safely issue:  how can the learning manager ensure safe, equitable learning environments for learners, without being able to see whether or not some form of cyber-bullying or cyber-harassment is going on? This is a major concern which should be addressed.

Furthermore, is it really all that wise to take one of the 'most powerful technological tool we know', and allow children to use it in a school setting, which demands order? In some ways, the question answers itself. Encouraging children to use phones responsibly for learning in the school environment cultivates habits and understandings which would promote responsible use, probably for learning, outside the school setting; which, for a child who hasn't used phones in school would likely idol away their time texting and playing Fruit Ninja. Secondly, the school setting has changed in recent times. It is no longer a place of outright authority and order. Rather, a place which encourages thought, exploration, inquisition and the seeking of answer by a variety of methods, accompanied with socialisation, communication, and observation and guidance from the learning manager. Mobile phones would not upset this environment at all.


Associated Pedagogical Possibilities
With a slightly more informed outlook on the whole thing, a Learning Manager can start to see the appropriateness of the device with respect to a range of learning styles and learning theories.


From a behaviourist point of view, learners could use mobiles in the same way that, in some classrooms, computers are used. Behaviourism posits that by rewards or punishments to certain behaviour and attitudes, learners can be classically conditioned to work in a better way. In some classrooms, learners are rewarded with computer time. Using computer time like it's a lollie is frowned upon by some teachers, understandably. However, mobile phones are slightly different, and warrant extra considerations. Like, 'how often and for how long can a learner pull out their mobile phone and maintain eye-contact with it, instead of the teacher. There must be some kind of allocation of time in place. And correct behaviors must be put in place.


From a constructivist point of view, learners can continually update information, either individually on their own phones (in notebook, or text drafts, etc), or could do this collaboratively, in pairs, groups or as a class. By gradually building on information, learners stay up to date, and have access to what ever information they might need - without the need to get up and move to a computer that may already be in use.


From a connectivist point of view, learners are a click away from each other, and can communicate instantly with ease. They can form dynamic networks. They are simultaneously connected to any number of sources of information, via internet brows-ability. With the ability to find websites, youtube videos, wikis or blogs, and forward them to peers in the class, learners have never been so switched on, or so plugged in.

This digital tool is predominantly linked to Connectivism and appeals to learning styles and preferences of the digital native.

Analysis Using de Bono's Six Thinking Hats
The 6 Thinking Hats method is a thinking tool designed by Maltese physician, inventor and consultant by the name of Edward de Bono. de Bono is also the person who the term 'lateral thinking' came from, and the man who instilled 'thinking' as a subject in schools.

The 6 thinking hats methods forces a learner to view a problem, situation or information from a range of view points, and focus on different things, positive and negative. It is worth viewing the Mobile Phone question using the 6 Thinking Hats method.





Red: It is important to consider carefully the risks and possible fall-backs of incorporating Mobile Phones into learning experiences in the classroom. The potential for constant unchecked cyber bullying and harassment is greatly increased. This can lead to disengagement and depression in some learners, while others will be off task using the technology in an inappropriate way. How is a teacher to know whether a child is researching or idling away their time.This is not conducive to safe, secure and productive learning environments. 


Yellow: Being digital natives and eager technological learners, student would be excited by the idea of using mobile phones in the classroom. High excitement can lead to positive attitudes and perceptions, maintaining learner engagement. When learners are happy, they are receptive, cooperative and learn better. 


Green: The educational possibilities with a tool like Mobile phones is almost endless. As noted above, Mobiles will allow learners to perform calculations, browse the internet, take video and pictures, look at and make notes in their calendars, socialise and communicate, and so much more. With such potential for activating our students minds, incorporating mobile phones into learning experiences seems like an obvious step.


White: The fact is that Mobile Phones, as a digital tool, have amazing potential for learners, whether inside of outside the classroom. It is also true that safety and productivity concerns emerge, which calls for a more stringent level of supervision. Mobile phones would greatly increase the connectivity of students within a classroom, as well as with the outside world, but safety measures must be taken accordingly. 


Black: Questions arise, such as: Is owning a Phone in the classroom similar to owning a calculator, for example? Or will opinions and social issues arise from children having superior or inferior models, cheaper brands, etc? Is purchasing mobile phones a requirement for parents or the school? Are Mobiles allowed to be used at any time by learners? Or only during select activities, allocated 'mobile phone time', etc?  These questions are valid, and there is no agreed upon answer to them yet.


Another point to consider is: why should we rush to give our learners (youth) unrestrained access to the most powerful and potentially dangerous tools around? Many learners ride a bike to school. It is not encouraged that each of them have a GPS system to attach on their handle bars. Why not? It's a fantastic digital tool, which will engage and excite them? Yes, but young learners are likely to use the tool in a 'youthful' manner. They are more likely to try and find their way to Movie World or Never Never Land then to school on time... Thus, age appropriateness is another valid point. 


Blue: There are valid points to address from both positive and negative perspectives. If, in the educational context, the power and potential of this digital tool can be adequately designed to ensure the safety, comfort and productivity of learners, then it should be seriously considered. Furthermore, if there is anything that might benefit learner's acquisition and meaningful use of knowledge, skills and abilities, it should be considered. However, it is the responsibility of the learning manager, and educational establishments, to ensure that learners are always in safe and secure environments, and are not at risk in any way. Everything must be assessed and catered for with the highest of care.




References:
Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon

2011 World Population Data Sheet (2011). (n.d.) Retrieved from http://www.prb.org/Publications/Datasheets/2011/world-population-data-sheet/data-sheet.aspx  December, 2011.

Mobile phone use explodes as 60% of the world's population signs up for a handset (2009) DAILY MAIL REPORTER retrieved from http://www.dailymail.co.uk/sciencetech/article-1158758/Mobile-phone-use-explodes-60-worlds-population-signs-handset.html

Downie, C. & Glazebrook, K. (2007) Mobile phones and the consumer kids. Australian Institute Research Paper No. 41

Montgomery, K. (2009). Think Mobile Phones for Learning retrieved from http://thinkingmachine.pbworks.com/w/page/22187713/Think%20Mobile%20Phones%20for%20Learning

Kolb, L. (2011). Cell Phones in the Classroom: A Practical Guide for Educators. International Society for Technology in Education


Six Thinking Hats: Increase Collaboration Skills A Tool for Creative, Innovative, & Critical Thinking retrieved from http://debonoforschools.com/asp/six_hats.asp

Tuesday 29 November 2011

Week 6: Online Presentation Support Applications & Tools

Group 4: A vast array of support applications and tools to accompany presentations in the Classroom.


Animations & Simulations:
In any kind of multimodal accompaniment, there is the ability to incorporate computer simulations and animations to further visualise the idea or information being taught.



In a Science lesson in term two of my study this year, the lecturer often included computer animations and simulations of concepts like atoms and molecules in chemicals and materials, the changes in state between solid, liquid, gas and the more complex states, and various other concepts and information that would have been much harder to grasp.



See the application on this webpage to get an idea of what she used:


If Simulations and Animations are so beneficial in the tertiary school setting, they are invaluable in the primary and secondary school setting.

Google Earth & Google Maps:
Questions often arise in the classroom, from learners who like to have the whole picture formed in their head when discussing a topic. This is respective of all subject matter, including maths, the sciences, art and English, sports and social studies. Particularly, in the case of SOSE, Geography and History, it is helpful to have a visual aid to further present the dialogue between teacher an student.



Most classroom have an atlas and globe somewhere in the room. In terms of digital teaching/learning tools - Google Earth and Google Map provides a wonderful technological option for searching and viewing the world in great detail from the  comfortable locality of a classroom, or where ever a student has access to the internet. It encourages the inquisitive and 'explorative' nature of learners to continue learning without any boundaries or informative limitations.



The system works like the ordinary Google search engine style of browsing, and offers suggestions to specify your search as much as possible. The viewer is not limited to one boring view, but can switch between angles, and viewing styles - whether photographic satellite, traffic, weather, terrain, and more. Learners are thoroughly engaged, and are able to navigate easily through the streets, towns, states and countries of the world in seconds.


Google Docs for Collaboration:
As stated in the video below, Google Docs is a clever solution to the problem of an infinite number of drafts, versions and copies of a document, confusion to the most updated or desired copy, and the frustration that goes along with managing them all.




Although it may not be entirely appropriate for early stage learners (yet), Google Docs offers a new and exciting avenue in the classroom, with regards to teaching consultation and the drafting period approaching submitting of assessment pieces. With Google Dos, learners can be totally up to date with the teacher's feedback and guidance on their work - without the worry of losing their draft, not receiving the checked draft from their teacher, etc, etc, etc.
It also incorporates wonderful ICT skills which are not only highly effective and positive skills to have, but are fast becoming essential skills and knowledge for the modern day and future learner. Teachers who strive to incorporate Google Docs and other Online ICTs in their teaching and in student development are doing well in preparing their learners for all round functionality in the 21st Century.


Online Concept Mapping & Online Timelines:
In most situations, digitally producing an image, graph or document is considerably neater, easier to view and understand, and generally more impressive than that which is created by hand. The days of writing with pencil or pen, in a book, notepad, or on loose sheets has gone. In the modern day, computing has replaced the older ways of working, and thus work is a more efficient and, in most ways, more effective process.

Visual Organisers like mind maps for brainstorming, and organizing information chronologically into a timeline have always played a major part in the Educational setting. Today's teacher takes advantage of programs and online applications like Bubbl.us and Text2Mindmap, as well as Dipity, an Online Time-lining program.












Programs and Online Applications and Tools like these can greatly increase the engagement of students in the classroom with tasks, maximising participation, and learning outcomes.


Wordle:
Wordle is a simple graphic word cloud generating online program. It is incredible user friendly, and can make the most boring of word maps and word banks exciting to look at!



Imagine how exciting word walls for weekly spelling lists can be. Especially if (for example) learners are responsible for making them on a weekly basis. They would be excited to have their special design on display for the week, and would memorise their word list in the process. The incorporation of this digital tool only has positive results, for both teachers and learners.





The program is simple enough for learners as young as year 2 and 3 to use independently. In the case of word banks, the Learning Manager can highlight root words by writing them twice or three times. Wordle will understand that the words which are repeated are more significant, and will increase the font size on them accordingly, without changing the font on the other words. This is a brilliant, fun and easy way to liven up the classroom, and make your learners excited about words!


ZooBurst for Interactive Storyboarding:
ZooBurst is an Online Tool used for 3D Storyboarding. The basic format is for a story or some kind of collection of sequential information to be organised and presented in the form of a 3 Dimensional Digitally Animated book. The look and feel of the tool is fun and engaging, and it is user friendly, as shown in the video below.





As stated in the YouTube video above, it is a "very very cool interface", which can be adapted and modified to appeal to Prep and Lower Primary children, to Higher level learners, and even Academics at the tertiary level of learning. The man in the video later adds "lots of potential for the classroom!". Relatively, learners of all ages can use ZooBurst in their own presentations. Imagine year 2 students presenting a Humpty Dumpty or Little Red Ridinghood book with their own alternative ending. It wouldn't be hard, with ZooBurst and the guidance of their teacher. Higher grades can present their narrative analysis with this tool. And Learning Managers can use it to cleverly illustrate the unfolding of their lesson or plans for the term.


MuseumBox:
Museum Box is an Online Tool for organising and presenting information to an audience: much like that which is exhibited in a museum. The Museum Box is a digital storage space which can be personalised to fit the look and feel you're seeking, which would depend on target audience and subject matter being displayed. See this video below to understand some of the possibilities with Museum Box.






Allowing learners a variety of new, fun and interesting ways of presenting their work always pays off. Using Museum Box is a double positive, as it incorporates web use and ITC skills, appealing to the digital learner and refining their computer skills and abilities. Learning Managers can use the program to engage students to cover new content on a given subject, and in the same way - learners can present their assessment or developmental understanding using the program. Imagine the learners in your class, each slowly building their Museum Box to show the progression and collection of their research.The result of this is maximised participation and learning outcomes with cross-curricula modes of teaching and learning, creating enriched learning experiences.



References:

Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon

Week 5: PowerPoints & Prezis

Group 3: Support Tools for Collection & Collation of Multimedia Resources



In this Blog, I will be focusing on the uses, advantages and disadvantages of a two presentation support tools. I will also provide a brief history of the tools, entailing their development and applications in various contexts, and how they are used in the present day. The presentation support tools I have chosen are PowerPoint and Prezi.

PowerPoint

The PowerPoint program was originally designed for Macintosh computers. It was originally called 'Presenter' and was owned by Forethought. In 1987, it was renamed to PowerPoint, because of trade marking problems. Soon after, Microsoft bought the company Forethought, making it their Graphic Business Unit which continued developing the programs. On May 22, 1990 - Microsoft officially launched PowerPoint, along with Windows 3.0.

Upon development of the program over the following decade, PowerPoint gained features like Visual Basic for Applications (which allowed a range of set transitions and effects in a non-linear movie-like style without the need for 'computer programming'), clipboard (which could hold multiple objects). "Another noticeable change was that the Office Assistant, whose frequent unsolicited appearances in PowerPoint 97 (as an animated paperclip) had annoyed many users, was changed to be less intrusive" (I didn't want to paraphrase this, it was perfect the way Wiki wrote it, haha).


PowerPoints have been and are still used in business and educational forums, for presenters. The simple user-friendly program allows even the least technically savvy to put together a quick visual accompaniment to their presentation - whether it be for an oral speech, drama activity, or formal interactive presentation. It is also possible to include photos, audio files, and import videos. The ever-increasing array of effects to put on both slides and objects and text within the slides is fun to play around with, and can make a bland presentation a little more interesting. The slideshow also has a level of adaptability, allowing the presenter to click for the next slide, or to have the slides timed and run automatically.

On the negative-side, there have been numerous complaints regarding the PowerPoint presentation. In the last 5 years, terms and phrases like "Death by PowerPoint" and PowerPoint Hell" have arisen and is often used by views of the presentation who are bored by "bad" PowerPoint presentations. This begs the question, what makes a 'bad' PowerPoint presentation?? 






Bad PowerPoints are the product of silly, pointless or over-the-top effects and transitions put in, with the addition of a presenter simply reading the text word for word off the screen. This is disengaging both audio-graphically, and visually. There is almost a catch 22 situation here, however. It is argued that plonking all of the text and information in a powerpoint is excruciatingly boring for the viewer, and makes for a highly un-engaging, long-drawn-out presentation. On the other hand, there are arguments that "reducing complex issues to bulleted points is detrimental to the decision making process; in other words, because the amount of information in a presentation must be condensed, viewing a PowerPoint presentation does not give one enough detailed information to make a truly informed decision."

It seems that in some ways, with a PowerPoint, you can never win. However, PowerPoint presentations have, and continue to serve as simple, easy to use presentation support tools. There had to be some kind of response to the 'boredom' and 'death' (metaphorically speak, of course) that it often caused in the viewer though! Approaching 2007, an alternative became clear.

Prezi

As defined by Wikipedia, "Prezi is a cloud-based presentation software and storytelling tool for exploring and sharing ideas upon a virtual canvas." The revolutionary concept in this presentation support tool is it's Zooming User Interface. The result is incredibly engaging presentation support which is visually impressive, succinct and simple. Prezi is known for it's "2.5D" space in which the presenter can guide his/her audience through, or the view can direct him/herself. 





The videos above are a quick introduction to what Prezi is about, especially with relation to teachers and educators.. Underneath is another testimonial-styled video with 5 reasons why you should use Prezi instead of PowerPoint.



Wikipedia lists some products and features of Prezi:
Prezi ZUI

The Prezi online and offline ZUI editors feature an unconventional tool palette.
• “Pan & Zoom” Prezi’s panning and zooming navigation give it a more cinematic feel than two-dimensional presentation software.
• The “Prezi Zebra”, named for its striped appearance (Prezi’s logo is a former version of the Zebra) is an object manipulation icon that lets you size, rotate, or edit an object.
• The “Prezi canvas” is an open space upon which the users places and navigates between text, images, videos, and other presentation media.
• A “Frame" is a UI construct that groups presentation media together as a single presentation object.
• A "Path" is a navigational sequence that connects presentation objects for the purposes of structuring a linear presentation.


Prezi Desktop

Prezi Desktop allows Prezi Pro or Edu Pro subscribers to work off-line and create and save their presentations on their own WindowsMac or Linuxsystems.


Prezi Meeting

Prezi Meeting is an online collaboration feature that allows up to ten people (co-located or geographically separated) to co-edit and show their prezis in real time. Users participate in a prezi simultaneously, and each is visually represented in the presentation window by a small Prezi avatar. Prezi Meeting is included in all license types.


Prezi Viewer for iPad

Prezi Viewer is an app developed for the iPad for viewing prezis created on one's Prezi online account. The iPad touchscreen and multi-touch UI enables users to pan, and pinch to zoom in or out or their prezi media.


Prezi has found a home in business and conference settings, brainstorming, mind-mapping and story-boarding, collaborative design, advertising, eCards, Resumes and Portfolios and YES, even Education! Teachers who are incorporating the exciting, new, visual and technological capabilities of tools like Prezi are greatly increasing the likeliness to appeal to their learner, resulting in higher engagement and participation, and ultimately greater maximising learning outcomes, and preparing our students for a digital age far beyond our own. In closing, here is a Prezi presentation that was created by students in a year 5 class. I can imagine there excitement in creating this, and the satisfaction they would have gotten out of publishing it, and having people watch it and learn from it. What do you think?




Presentations, whether formal or casual, have a consistent presence in education, both on the part of the teacher and learners. There are many presentation forms; most commonly the visual or oral presentation. In this digital age, it has become somewhat primitive to, for example, speak infront of a group of people without some kind of digital media support tool. PowerPoint has provided the last few generations with sufficient visual aid in oral presentations. Teachers and students continue to use this. A program as simple as PowerPoint can be used independently by learners as young as year 1, with some guidance from the teacher, and in any subject. For example, with the use of interactive whiteboards or even a computer and projector, a maths lesson focused on timetables can come to life by simply animating 3 timetables to drop from above the screen into place with every click.

However, in the last 5 years – even PowerPoint has lost a degree of its appeal, with younger and older learners, and teachers as well. One of the newest innovations for digital media presentations is Prezi. As a bright, fun and visually captivating alternative to PowerPoint, Prezi can take any information and make it interesting for learners. Teachers can use the tool to cover a large amount of information, whilst systematically zooming in and out to highlight significant details, or to connect information from somewhere else that is relevant. In the same way, learners can create their own Prezis to present information to the rest of the class, perhaps to accompany an oral presentation. PowerPoint and Prezi are both highly relivant in the classroom, and apply to all subjects.

It is likely that media presentations will continue to progress and there will be newer, more impressive tools in the near future. As teachers, it is not only convenient and effective, but a responsibility to progress and use these tools in teaching. Aside from enhancing learning experiences (which is a primary objective of all teachers), it will prepare them for a digital age far beyond what we, the teachers, might ever know.


References:

Voss, D. (N/A). Points of View: PowerPoint in the Classroom. PowerPoint in the Classroom, Is it Really Necessary? Accessed at http://www.ncbi.nlm.nih.gov/pmc/articles/PMC520839/

Using PowerPoints in the Classroom (2002). Accessed November, at http://www.online.tusc.k12.al.us/tutorials/pptclass/pptclass.htm

Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon